Skip to content
OpenDeskNow

Tetris Wouldn't Succeed at The Game Awards — Another Award Type Might Solve This

Each time a major honors show draws close, one notices a demand to include additional classifications to acknowledge unsung work and satisfy the passions of followers dedicated to specific genres.

Another commentator has already made advocating for terror-themed awards. It would be amazing. Equally deserving are board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, I have a cast-iron argument supporting my request remains most pressing and important of all. The demand is this: We need an award type for logic-based games.

Categorizing Game Types

Organizing artistic expressions is not a science; opinions vary greatly, and inevitably spark debates resulting in unclear classifications. This explains why cinema institutions avoid this approach. However, it represents a necessary evil for the industry of gaming, showing incredible range they barely qualify one unified medium.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events presently include classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these award types successfully include numerous genres, allowing placement accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, each quite distinct: the architectural riddles from a specific release, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles of a third title. Which classification works among existing types? Simply put, no category fits.

Acknowledgment Issues

Many instances occur of brilliant puzzle games launched regularly lacking appropriate categories in entertainment awards, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the intensely contested Indie races.

  • An iconic brain-teaser got overlooked in any category in 2014
  • A different innovative game was excluded during that ceremony
  • Well-received sorting experience received no acknowledgment that year
  • Only a few puzzle games barely qualified for small studio or handheld classifications

Importance of Logic Titles

Commonly they're small games, however the design in brain-teasers is of massive significance. Famous handheld logic titles stand as the most-played games in the world continuing this trend for an extended period.

The legendary block-stacking game rivals famous sandbox experiences for the title of most purchased experience; it’s also in the running for top gaming experience. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Brain-teasers wouldn't encounter this problem. You could fill multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, given the need to exclude many worthy titles.

To emphasize again, these include experiences without proper classification during prominent ceremonies. Puzzle game makers function at the challenging frontier of video game design, developing some of the purest expressions within interactive entertainment. Comparable to cinema stunt performers, they deserve recognition. Don't make them wait 35 years.

By

Mario Barber

Elena is a tech writer and open source enthusiast with a passion for DIY projects and digital minimalism.

OpenDeskNow

Type to search articles.